Modernizing The Audio-Lingual Method Through Gamification For Speaking Fluency
Keywords:
Audio-Lingual Method, Gamification, Speaking Fluency, EFL, Educational InnovationAbstract
Speaking proficiency is a vital indicator of English language mastery, yet many students struggle with anxiety and limited practice opportunities. This paper explores the modernization of the Audio-Lingual Method (ALM)—a traditional approach focused on habit formation through repetition—by integrating gamification elements. While ALM provides structural precision, it is often viewed as monotonous for modern learners. This study employs a qualitative conceptual research design to develop a framework that incorporates game mechanics such as points, levels, and rewards into ALM drills. The findings suggest that this integration enhances student motivation, reduces speaking anxiety, and creates an interactive environment suitable for the digital generation. The study concludes that gamified ALM serves as a sustainable model for improving speaking fluency in 21st-century EFL contexts.