Studi Literatur Penerapan Model PBL Terintegrasi SDL Berbantuan Game Edukasi terhadap Kemandirian Belajar dan Kemampuan Pemecahan Masalah

Authors

  • Annisa Fitri Dewianti Universitas Muhammadiyah Riau Author
  • Neng Sholihat Universitas Muhammadiyah Riau Author

Keywords:

Problem-Based Learning, Self-Directed Learning, educational games, learning independence, problem-solving skills.

Abstract

21st-century learning demands skills in critical thinking, problem-solving, collaboration, and independent learning. This study employs a Systematic Literature Review (SLR) of 25 scholarly articles (2016–2026) to examine the implementation of the Problem-Based Learning (PBL) model integrated with Self-Directed Learning (SDL) and supported by educational games (such as Wordwall, Quizizz, GeoGebra, and Canva). The findings indicate that PBL consistently enhances problem-solving abilities, while SDL fosters learning independence and responsibility. The combination of these approaches, supported by educational games, proves effective in boosting students' motivation, active participation, critical thinking, and learning outcomes, making it a worthy innovation for 21st-century education.

References

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Published

2026-07-24

How to Cite

Studi Literatur Penerapan Model PBL Terintegrasi SDL Berbantuan Game Edukasi terhadap Kemandirian Belajar dan Kemampuan Pemecahan Masalah. (2026). INOMATEC: Jurnal Inovasi Dan Kajian Multidisipliner Kontemporer , 1(10). https://portalpublikasi.com/index.php/inomatec/article/view/1557

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